Import and setup an experience

With no complexity limits, setup your scene using tools built on top of Unreal Engine.

Broad compatibility

Support for most commonly used 3D file formats

Optimizations

Automated reduction of draw calls, light and mesh complexity

Guided refinements

Save and name key views, set room boundaries and control viewing angles

Add context

Place and edit photorealistic 3D context from Google Maps

AI scene dressing

Use natural language to add entourage and fix visual errors

Asset libraries

Embed external links, videos, and documents in the environment

Choose how you’ll use your experience

Bring your audience together to show, share, and shape spatial experiences all in once place.

Pixel streaming

Single or multi-user web experience with options to add additional interactions

Unreal export

Export your scene for further development in the Unreal editor

UEFN export

Lightweight export that can be opened in the UE Fortnite editor

VR experience

Unreal executable with navigation and UI ready for use with VR

Manage your projects

From a central dashboard, start new projects, control permissions, and monitor usage.

Project permissions

Keep your work secure by controlling how open or closed access is

Flexible usage

Built in analytics to keep track of how your experience is being used

Using Palatial

We’ve partnered with agencies, developers and architects to test and tune Palatial. Here’s some of what we’ve built.

How can I use Palatial?

Palatial allows you to build experiences with customizable interactions, tools, and avatars so that you can communicate your big idea without extra clutter.

To create animations

Volley Studio used Palatial to optimize their 3DSMax model of a new brand experience design.

The Unreal export was brought into UE5 to animate walkthroughs in 3 hours. The same work would’ve taken 5 days with traditional methods.

To configure products

We used Palatial to test various layouts and furniture options within a Two Trees office space.

A Rhino model was imported and available to share via URL within 2 hours. Visitors can access the experience from any device.

To import to UEFN

(ab)Normal’s Cinema4D model for a festival was originally used to create still renderings.

The same model was brought into Palatial to convert it into a real-time format, and then exported for Fortnite, where it takes on a new life in the metaverse.

Have an idea?
Sign up for alpha testing.

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