Prepare, share, and build virtual environments for games, animations, XR, web, and more.
With no complexity limits, setup your scene using tools built on top of Unreal Engine.
Compatible with most commonly used 3D modeling software
Compatible with most commonly used 3D modeling software
Preview scenes in your browser as a shareable pixel streaming link
Scenes that are built as multiple files are imported as a single UE5 project
Export and optimize for UE5 directly from 3dsMax, Rhino, and Revit
AI is used to understand and tag contents of a scene with metadata
Select your desired end state, and Palatial will prepare ready to use files.
Continue developing your scene in the Unreal 5.3 editor
Broad compatibility with Unity, Omniverse, and other real-time tools
For use with streaming platforms with UE5.3 compatibility
For use with performance and memory limited platforms and hardware
Unreal executable with navigation and UI ready for use with VR
From a central dashboard, start new projects, control permissions, and monitor usage.
Keep your work secure by controlling access and sharing permissions
Only pay for what you use, with built in analytics to help you keep track
For any additional questions of inquiries, please reach out to
info@palatialxr.com.
Palatial prepares your 3D data for spatial data, giving you a strong foundation to build virtual environments upon so that you can deliver projects faster and more iteratively.
Designed for technical artists working with complex models in Unreal Engine 5.3, Palatial configures and optimizes heavy scenes to look good and perform well, while maintaining the quality of the original assets.
Currently, Palatial can optimize models up to 10GB in size for desktop class hardware. You will receive an Unreal 5.3 project that will run at a minimum of 60fps on an RTX 3090 at 1080p.
Within the Unreal project, each Datasmith file is organized as a separate sub-level and content folder, while maintaining the hierarchy of your scene to enable easy editing.
Processing times vary depending on the file size and complexity of the project. As an estimate, files that are 500mb will take around 30 minutes, 2GB will take around 1 hour, and 6GB up to 2 hours.
Palatial can accept 3D data from 3dsMax, Revit, and Rhino, exported using Datasmith. Up to 50 individual exports are supported for a single project.
For models in FBX, GLTF, USD, or other common formats, we recommend opening them in one of these modelling tools and exporting to Datasmith there.
Yes, you’ll be able to fly around, jump between imported cameras, and view live performance metrics for your optimized scenes. Rendered on RTX A5000 and A6000 GPUs, previews can be shared with others even if they do not have a Palatial account.
Keep in mind that the streaming minute quota available in your account applies across all viewers, and that preview will not be available once the time runs out.
Palatial is free to try, and will be offered both as a standalone and subscription product. We are still finalizing the pricing, and are taking into account different types of projects and patterns of use.
Yes, we’re here to help. Whether it’s training, technical support, custom builds and deployment, or something else, just let us know what you’re looking for at info@palatialxr.com.
We’re hard at work adding support for additional 3D formats, as well as compatibility with Unity and Omniverse through the USD format.
Simultaneously, we’re building a profiling tool that will allow you to optimize a project to preset performance targets like mobile VR or UEFN.
If you want to test Palatial, we want to hear your feedback. Let's find some time in the calendar and get this party started.