Automatic processing for any scene

With no complexity limits, setup your scene using tools built on top of Unreal Engine.

Datasmith support

Compatible with most commonly used 3D modeling software

High performance

Compatible with most commonly used 3D modeling software

Share results

Preview scenes in your browser as a shareable pixel streaming link

Combine files

Scenes that are built as multiple files are imported as a single UE5 project

Exporter plugin

Export and optimize for UE5 directly from 3dsMax, Rhino, and Revit

Scene tagging

AI is used to understand and tag contents of a scene with metadata

Choose how you’ll use your experience

Select your desired end state, and Palatial will prepare ready to use files.

Unreal Engine

Continue developing your scene in the Unreal 5.3 editor


Broad compatibility with Unity, Omniverse, and other real-time tools

Pixel Streaming

For use with streaming platforms with UE5.3 compatibility


For use with performance and memory limited platforms and hardware


Unreal executable with navigation and UI ready for use with VR

Manage your projects

From a central dashboard, start new projects, control permissions, and monitor usage.

Project permissions

Keep your work secure by controlling access and sharing permissions

Flexible usage

Only pay for what you use, with built in analytics to help you keep track


For any additional questions of inquiries, please reach out to

Why use Palatial?

Palatial prepares your 3D data for spatial data, giving you a strong foundation to build virtual environments upon so that you can deliver projects faster and more iteratively.

Designed for technical artists working with complex models in Unreal Engine 5.3, Palatial configures and optimizes heavy scenes to look good and perform well, while maintaining the quality of the original assets.

What type of project can I use Palatial for?

Palatial is industry agnostic and can be used across the development process. In particular, pre-production visualization can be completed in a few hours using Palatial.

Our users have used Palatial to build PC and web streamed applications, games and desktop VR experiences, as well as animations. Support for mobile and web 3D performance targets will arrive later this year.

What kind of results can I expect?

Currently, Palatial can optimize models up to 10GB in size for desktop class hardware. You will receive an Unreal 5.3 project that will run at a minimum of 60fps on an RTX 3090 at 1080p.

Within the Unreal project, each Datasmith file is organized as a separate sub-level and content folder, while maintaining the hierarchy of your scene to enable easy editing.

How long will it take to process my file?

Processing times vary depending on the file size and complexity of the project. As an estimate, files that are 500mb will take around 30 minutes, 2GB will take around 1 hour, and 6GB up to 2 hours.

Which file formats are supported?

Palatial can accept 3D data from 3dsMax, Revit, and Rhino, exported using Datasmith. Up to 50 individual exports are supported for a single project.

For models in FBX, GLTF, USD, or other common formats, we recommend opening them in one of these modelling tools and exporting to Datasmith there.

Can I preview results in my browser?

Yes, you’ll be able to fly around, jump between imported cameras, and view live performance metrics for your optimized scenes. Rendered on RTX A5000 and A6000 GPUs, previews can be shared with others even if they do not have a Palatial account.

Keep in mind that the streaming minute quota available in your account applies across all viewers, and that preview will not be available once the time runs out.

How much does it cost?

Palatial is free to try, and will be offered both as a standalone and subscription product. We are still finalizing the pricing, and are taking into account different types of projects and patterns of use.

Do you offer custom support?

Yes, we’re here to help. Whether it’s training, technical support, custom builds and deployment, or something else, just let us know what you’re looking for at

What’s next on the roadmap?

We’re hard at work adding support for additional 3D formats, as well as compatibility with Unity and Omniverse through the USD format.

Simultaneously, we’re building a profiling tool that will allow you to optimize a project to preset performance targets like mobile VR or UEFN.

Do you build immersive experiences?

If you want to test Palatial, we want to hear your feedback. Let's find some time in the calendar and get this party started.